When the command deck was ready, Anthony said: "I want you to make a dropship". Luckily I had lots of screenshots from fav Sci-Fi movies. We immediately discussed them and the idea for the design was ready in no time.
All that I was instructed about it was to make it big enough to carry 10
mechs (in separate bays) and spare parts for them. It also had to land
on 4 feet, unload the mechs from its front and use 4 engines that had to
be placed outside the ship and that also had to rotate up and down.
Several days later I was told the command deck from the previous task
was to be placed in the dropship too (surprise!). Oh, and there had to
be a crane too! One that repairs broken mechs and brings the spare parts
from their storage compartments.
The dropship had to travel both in space and in atmospheric conditions so it needed to look somewhat aerodynamic. In the beginning it looked a lot like a boat to me, but later when detail was added to the exterior(see Part 6) it turned out dashing.
I was asked to model the interior first. (Four of the mechs you see placed inside the ship are created for the game by one of the Bulgarian artists who later joined the team - Ivan Shaykov, aka Shaio). On the bays' sides I had to place 3 walking levels for the crew. That led to making door holes, elevators and so on. Special rails were placed below the ceiling to provide the tracks for the crane.
In the back, all spare parts had to be placed in a honey-comb like structure. Riding the elevator to reach the command deck would have been some experience with such a view. Probably that thought made Anthony suggest making the command deck's floor transparent too.
(pictures with better quality will be added someday)
End of part 4. See in the next part some crane animation.
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