(VRay was used for some of the rendered images).
That's it. This is where I had to stop. The project was suddenly closed, before I got the chance to make some high-poly to low-poly normal map magic. Ship texturing ended up unfinished. Still, these were some pretty awesome 6 months with you guys! Thank you, Logan, Anthony, Ivan and Rado, and everyone coding out there! It was awesome being a part of the team, working on the MercInc game!
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