18 September 2012

The MercInc experience (Part 6)

Detail, detail, detail. Detail makes wonders. Finally, in the end of the story, the exterior of the 170m long dropship was nearly finished in modeling.










(VRay was used for some of the rendered images).


That's it. This is where I had to stop. The project was suddenly closed, before I got the chance to make some high-poly to low-poly normal map magic. Ship texturing ended up unfinished. Still, these were some pretty awesome 6 months with you guys! Thank you, Logan, Anthony, Ivan and Rado, and everyone coding out there! It was awesome being a part of the team, working on the MercInc game!

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